remove junky UncoloredSpaceTriangle union, hide vertex generation from generic triangle implementation
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@ -83,32 +83,19 @@ typedef struct Primitive2D {
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} Primitive2D;
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/* union for in-place recalculation of texture coordinates */
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union UncoloredSpaceTriangle {
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/* pending for sending, uvs are not final as texture atlases could update */
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struct UncoloredSpaceTrianglePrimitive {
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/* needs to be later resolved in texture atlas */
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typedef struct UncoloredSpaceTriangle {
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Vec3 v0;
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Vec2 uv0; /* in pixels */
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Vec3 v1;
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Vec2 uv1; /* in pixels */
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Vec3 v2;
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Vec2 uv2; /* in pixels */
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} primitive;
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/* TODO: have it packed? */
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/* structure that is passed in opengl vertex array */
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struct UncoloredSpaceTrianglePayload {
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Vec3 v0;
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Vec2 uv0;
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Vec3 v1;
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Vec2 uv1;
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Vec3 v2;
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Vec2 uv2;
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} payload;
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};
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} UncoloredSpaceTriangle;
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/* batch of primitives with overlapping properties */
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typedef struct MeshBatch {
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uint8_t *primitives;
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uint8_t *primitives; /* note: interpretation of it is arbitrary */
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} MeshBatch;
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/* TODO: use atlas id instead */
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@ -780,29 +780,57 @@ void finally_draw_uncolored_space_traingle_batch(const MeshBatch *batch,
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const TextureKey texture_key,
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const VertexBuffer buffer)
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{
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const size_t primitives_len = arrlenu(batch->primitives);
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/* nothing to do */
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if (primitives_len == 0)
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return;
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const Rect srcrect = textures_get_srcrect(&ctx.texture_cache, texture_key);
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const Rect dims = textures_get_dims(&ctx.texture_cache, texture_key);
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const float wr = srcrect.w / dims.w;
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const float hr = srcrect.h / dims.h;
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const float xr = srcrect.x / dims.w;
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const float yr = srcrect.y / dims.h;
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/* update pixel-based uvs to correspond with texture atlases */
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for (size_t i = 0; i < primitives_len; ++i) {
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UncoloredSpaceTriangle *payload =
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&((UncoloredSpaceTriangle *)(void *)batch->primitives)[i];
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payload->uv0.x = xr + ((float)payload->uv0.x / srcrect.w) * wr;
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payload->uv0.y = yr + ((float)payload->uv0.y / srcrect.h) * hr;
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payload->uv1.x = xr + ((float)payload->uv1.x / srcrect.w) * wr;
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payload->uv1.y = yr + ((float)payload->uv1.y / srcrect.h) * hr;
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payload->uv2.x = xr + ((float)payload->uv2.x / srcrect.w) * wr;
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payload->uv2.y = yr + ((float)payload->uv2.y / srcrect.h) * hr;
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}
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specify_vertex_buffer(buffer, batch->primitives, primitives_len * sizeof (UncoloredSpaceTriangle));
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DeferredCommandDraw command = {0};
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command.vertices = (AttributeArrayPointer) {
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.arity = 3,
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.type = GL_FLOAT,
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.stride = offsetof(struct UncoloredSpaceTrianglePayload, v1),
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.offset = offsetof(struct UncoloredSpaceTrianglePayload, v0),
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.stride = offsetof(UncoloredSpaceTriangle, v1),
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.offset = offsetof(UncoloredSpaceTriangle, v0),
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.buffer = buffer
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};
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command.texcoords = (AttributeArrayPointer) {
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.arity = 2,
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.type = GL_FLOAT,
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.stride = offsetof(struct UncoloredSpaceTrianglePayload, v1),
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.offset = offsetof(struct UncoloredSpaceTrianglePayload, uv0),
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.stride = offsetof(UncoloredSpaceTriangle, v1),
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.offset = offsetof(UncoloredSpaceTriangle, uv0),
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.buffer = buffer
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};
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command.textured = true;
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command.texture_key = texture_key;
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const GLsizei primitives_len = (GLsizei)arrlenu(batch->primitives);
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command.primitive_count = 3 * primitives_len;
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command.primitive_count = (GLsizei)(3 * primitives_len);
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DeferredCommand final_command = {
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.type = DEFERRED_COMMAND_TYPE_DRAW,
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@ -23,19 +23,19 @@ void draw_triangle(const char *path,
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if (!batch_p) {
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struct MeshBatch item = {0};
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hmput(ctx.uncolored_mesh_batches, texture_key, item);
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batch_p = &ctx.uncolored_mesh_batches[hmlenu(ctx.uncolored_mesh_batches) - 1]; /* TODO: can last index be used? */
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batch_p = &ctx.uncolored_mesh_batches[hmlenu(ctx.uncolored_mesh_batches) - 1];
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}
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union UncoloredSpaceTriangle triangle = { .primitive = {
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UncoloredSpaceTriangle const triangle = {
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.v0 = v0,
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.v1 = v1,
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.v2 = v2,
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.uv1 = uv1,
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.uv0 = uv0,
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.uv2 = uv2,
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}};
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};
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union UncoloredSpaceTriangle *triangles = (union UncoloredSpaceTriangle *)(void *)batch_p->value.primitives;
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UncoloredSpaceTriangle *triangles = (UncoloredSpaceTriangle *)(void *)batch_p->value.primitives;
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arrpush(triangles, triangle);
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batch_p->value.primitives = (uint8_t *)triangles;
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@ -47,34 +47,5 @@ void draw_uncolored_space_traingle_batch(struct MeshBatch *batch,
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{
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VertexBuffer const vertex_array = get_scratch_vertex_array();
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const size_t primitives_len = arrlenu(batch->primitives);
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/* nothing to do */
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if (primitives_len == 0)
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return;
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const Rect srcrect = textures_get_srcrect(&ctx.texture_cache, texture_key);
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const Rect dims = textures_get_dims(&ctx.texture_cache, texture_key);
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const float wr = srcrect.w / dims.w;
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const float hr = srcrect.h / dims.h;
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const float xr = srcrect.x / dims.w;
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const float yr = srcrect.y / dims.h;
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/* update pixel-based uvs to correspond with texture atlases */
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for (size_t i = 0; i < primitives_len; ++i) {
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struct UncoloredSpaceTrianglePayload *payload =
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&((union UncoloredSpaceTriangle *)(void *)batch->primitives)[i].payload;
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payload->uv0.x = xr + ((float)payload->uv0.x / srcrect.w) * wr;
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payload->uv0.y = yr + ((float)payload->uv0.y / srcrect.h) * hr;
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payload->uv1.x = xr + ((float)payload->uv1.x / srcrect.w) * wr;
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payload->uv1.y = yr + ((float)payload->uv1.y / srcrect.h) * hr;
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payload->uv2.x = xr + ((float)payload->uv2.x / srcrect.w) * wr;
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payload->uv2.y = yr + ((float)payload->uv2.y / srcrect.h) * hr;
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}
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specify_vertex_buffer(vertex_array, batch->primitives, primitives_len * sizeof (struct UncoloredSpaceTrianglePayload));
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finally_draw_uncolored_space_traingle_batch(batch, texture_key, vertex_array);
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}
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