fix aspect ratio as well as billboard scaling
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@ -39,7 +39,7 @@ Matrix4 camera_perspective(const Camera *const camera) {
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/* from cglm */
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Matrix4 result = {0};
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const float aspect = (float)(ctx.base_render_width / ctx.base_render_height);
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const float aspect = ((float)ctx.base_render_width / (float)ctx.base_render_height);
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const float f = 1.0f / tanf(camera->fov * 0.5f);
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const float fn = 1.0f / (CAMERA_NEAR_Z - CAMERA_FAR_Z);
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