twn_draw.c: draw_camera_2d()!
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@ -18,6 +18,11 @@ static void ingame_tick(State *state) {
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input_action("player_jump", "SPACE");
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input_action("player_run", "LSHIFT");
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draw_camera_2d((Vec2){ scn->player->rect.x + scn->player->rect.w / 2 - ctx.resolution.x / 2,
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scn->player->rect.y + scn->player->rect.h / 2 - ctx.resolution.y / 2 },
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0, 1
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);
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world_drawdef(scn->world);
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player_calc(scn->player);
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}
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