twn_draw.c: draw_camera_2d()!
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@ -17,6 +17,10 @@
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extern Matrix4 camera_projection_matrix;
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extern Matrix4 camera_look_at_matrix;
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extern float camera_2d_rotation;
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extern Vec2 camera_2d_position;
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extern float camera_2d_zoom;
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extern double depth_range_low, depth_range_high;
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#define QUAD_ELEMENT_BUFFER_LENGTH (65536 / 6)
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