/apps/demos/scenery: increase walking speed a bit
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@ -94,7 +94,7 @@ static void process_ground_mode(State *state) {
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dir_and_up.direction = vec3_norm(dir_and_up.direction);
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dir_and_up.direction = vec3_norm(dir_and_up.direction);
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const Vec3 right = m_vec_norm(m_vec_cross(dir_and_up.direction, dir_and_up.up));
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const Vec3 right = m_vec_norm(m_vec_cross(dir_and_up.direction, dir_and_up.up));
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const float speed = 0.18f; /* TODO: put this in a better place */
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const float speed = 0.20f; /* TODO: put this in a better place */
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Vec3 target = scn->pos;
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Vec3 target = scn->pos;
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