/apps/demos/bunnymark: fix background
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		| @@ -92,7 +92,7 @@ void game_tick(void) | ||||
|     handle_input(); | ||||
|  | ||||
|     // Clear window with Gray color (set the background color this way) | ||||
|     draw_rectangle((Rect){0, 0, ctx.window_w, ctx.window_h}, GRAY); | ||||
|     draw_rectangle((Rect){0, 0, ctx.base_draw_w, ctx.base_draw_h}, GRAY); | ||||
|  | ||||
|     for (int i = 0; i < state->bunniesCount; i++) | ||||
|     { // Draw each bunny based on their position and color, also scale accordingly | ||||
|   | ||||
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