attempt to build web version out of emscripten legacy gl wrapper
This commit is contained in:
@ -5,12 +5,13 @@
|
||||
#include <stb_ds.h>
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
#include <GLES2/gl2.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
#else
|
||||
#include <glad/glad.h>
|
||||
#endif
|
||||
|
||||
|
||||
void setup_viewport(int x, int y, int width, int height) {
|
||||
glViewport(x, y, width, height);
|
||||
}
|
||||
@ -127,12 +128,7 @@ GPUTexture create_gpu_texture(TextureFilter filter, bool generate_mipmaps, int c
|
||||
SDL_assert(width > 0 && height > 0);
|
||||
SDL_assert(channels > 0 && channels <= 4);
|
||||
|
||||
#if !defined(EMSCRIPTEN)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, (GLboolean)generate_mipmaps);
|
||||
#else
|
||||
if (generate_mipmaps)
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
#endif
|
||||
|
||||
if (filter == TEXTURE_FILTER_NEAREAST) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
@ -145,24 +141,14 @@ GPUTexture create_gpu_texture(TextureFilter filter, bool generate_mipmaps, int c
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
#if !defined(EMSCRIPTEN)
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
#endif
|
||||
|
||||
int format_internal, format;
|
||||
if (channels == 4) {
|
||||
#ifdef EMSCRIPTEN
|
||||
format_internal = GL_RGBA;
|
||||
#else
|
||||
format_internal = GL_RGBA8;
|
||||
#endif
|
||||
format = GL_RGBA;
|
||||
} else if (channels == 3) {
|
||||
#ifdef EMSCRIPTEN
|
||||
format_internal = GL_RGBA;
|
||||
#else
|
||||
format_internal = GL_RGBA8;
|
||||
#endif
|
||||
format = GL_RGB;
|
||||
} else if (channels == 1) {
|
||||
format_internal = GL_ALPHA;
|
||||
|
Reference in New Issue
Block a user