glad: include debug and shader program extensions
This commit is contained in:
143
third-party/glad/src/glad.c
vendored
143
third-party/glad/src/glad.c
vendored
@ -1,22 +1,23 @@
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/*
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OpenGL loader generated by glad 0.1.36 on Tue Jul 9 02:07:20 2024.
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OpenGL loader generated by glad 0.1.36 on Wed Jul 10 12:56:38 2024.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=1.5
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Profile: compatibility
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Extensions:
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GL_ARB_shader_objects,
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GL_KHR_debug
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Loader: True
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Local files: False
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="compatibility" --api="gl=1.5" --generator="c" --spec="gl" --extensions=""
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--profile="compatibility" --api="gl=1.5" --generator="c" --spec="gl" --extensions="GL_ARB_shader_objects,GL_KHR_debug"
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Online:
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D1.5
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D1.5&extensions=GL_ARB_shader_objects&extensions=GL_KHR_debug
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*/
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#include <stdio.h>
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@ -713,6 +714,68 @@ PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
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PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
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PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
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PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
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int GLAD_GL_ARB_shader_objects = 0;
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int GLAD_GL_KHR_debug = 0;
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PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
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PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
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PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
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PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
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PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
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PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
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PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
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PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
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PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
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PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
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PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
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PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
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PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
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PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
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PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
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PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
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PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
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PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
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PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
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PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
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PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
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PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
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PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
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PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
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PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
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PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
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PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
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PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
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PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
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PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
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PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
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PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
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PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
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PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
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PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
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PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
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PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
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PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
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PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
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PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
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PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
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PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
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PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
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PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
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PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
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PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
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PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
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PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
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PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
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PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
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PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
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PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
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PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
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PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
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PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
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PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
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PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
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PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
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PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
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static void load_GL_VERSION_1_0(GLADloadproc load) {
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if(!GLAD_GL_VERSION_1_0) return;
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glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
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@ -1183,9 +1246,77 @@ static void load_GL_VERSION_1_5(GLADloadproc load) {
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glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
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glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
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}
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static void load_GL_ARB_shader_objects(GLADloadproc load) {
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if(!GLAD_GL_ARB_shader_objects) return;
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glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB");
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glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB");
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glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB");
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glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB");
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glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB");
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glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB");
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glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB");
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glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB");
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glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB");
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glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB");
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glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB");
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glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB");
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glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB");
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glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB");
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glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB");
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glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB");
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glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB");
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glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB");
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glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB");
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glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB");
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glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB");
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glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB");
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glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB");
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glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB");
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glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB");
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glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB");
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glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB");
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glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB");
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glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB");
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glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB");
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glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB");
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glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB");
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glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB");
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glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB");
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glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB");
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glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB");
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glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB");
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glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB");
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glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB");
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}
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static void load_GL_KHR_debug(GLADloadproc load) {
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if(!GLAD_GL_KHR_debug) return;
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glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
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glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
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glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
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glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
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glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
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glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
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glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
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glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
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glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
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glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
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glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
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glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
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glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
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glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
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glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
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glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
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glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
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glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
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glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
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glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
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glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
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glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
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}
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static int find_extensionsGL(void) {
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if (!get_exts()) return 0;
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(void)&has_ext;
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GLAD_GL_ARB_shader_objects = has_ext("GL_ARB_shader_objects");
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GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
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free_exts();
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return 1;
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}
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@ -1252,6 +1383,8 @@ int gladLoadGLLoader(GLADloadproc load) {
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load_GL_VERSION_1_5(load);
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if (!find_extensionsGL()) return 0;
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load_GL_ARB_shader_objects(load);
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load_GL_KHR_debug(load);
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return GLVersion.major != 0 || GLVersion.minor != 0;
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}
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