twn_lines.c: introduction with proper impl

This commit is contained in:
veclavtalica 2025-02-28 23:50:12 +03:00
parent 844283c2fb
commit e47b761a2c
8 changed files with 124 additions and 50 deletions

View File

@ -106,6 +106,7 @@ set(TWN_NONOPT_SOURCE_FILES
src/rendering/twn_circles.c src/rendering/twn_circles.c
src/rendering/twn_skybox.c src/rendering/twn_skybox.c
src/rendering/twn_models.c src/rendering/twn_models.c
src/rendering/twn_lines.c
) )
set(TWN_SOURCE_FILES set(TWN_SOURCE_FILES

View File

@ -121,6 +121,8 @@ void game_tick(void) {
if (input_action_pressed("down") && state->r > 2) if (input_action_pressed("down") && state->r > 2)
state->r -= 1; state->r -= 1;
draw_circle(mouse_snap, state->r * 8, (Color){125, 125, 125, 125});
int32_t const rsi = (int32_t)state->r * (int32_t)state->r; int32_t const rsi = (int32_t)state->r * (int32_t)state->r;
int32_t acc = 1; int32_t acc = 1;
for (int32_t iy = (int32_t)state->r - 1; iy >= 0; --iy) { for (int32_t iy = (int32_t)state->r - 1; iy >= 0; --iy) {
@ -133,8 +135,6 @@ void game_tick(void) {
} }
} }
draw_circle(mouse_snap, state->r * 8, (Color){125, 125, 125, 125});
/* uncomment to see performance difference between variants */ /* uncomment to see performance difference between variants */
// benchmark(state); // benchmark(state);
} }

View File

@ -4,6 +4,7 @@
#include "twn_types.h" #include "twn_types.h"
#include "twn_gpu_texture_c.h" #include "twn_gpu_texture_c.h"
#include "twn_textures_c.h" #include "twn_textures_c.h"
#include "twn_types_c.h"
#include <stddef.h> #include <stddef.h>
#include <stdbool.h> #include <stdbool.h>
@ -49,6 +50,11 @@ typedef struct {
uint32_t element_count; uint32_t element_count;
uint32_t range_start, range_end; uint32_t range_start, range_end;
enum {
DEFERRED_COMMAND_DRAW_GEOMETRY_MODE_TRIANGLES = 0,
DEFERRED_COMMAND_DRAW_GEOMETRY_MODE_LINES = 1,
} geometry_mode;
bool constant_colored; bool constant_colored;
bool textured, texture_repeat, uses_gpu_key; bool textured, texture_repeat, uses_gpu_key;
} DeferredCommandDraw; } DeferredCommandDraw;

View File

@ -278,7 +278,7 @@ static void render_2d(void) {
} }
/* TODO: batching */ /* TODO: batching */
case PRIMITIVE_2D_LINE: { case PRIMITIVE_2D_LINES: {
struct Render2DInvocation const invocation = { struct Render2DInvocation const invocation = {
.primitive = current, .primitive = current,
.layer = layer, .layer = layer,
@ -327,8 +327,8 @@ static void render_2d(void) {
case PRIMITIVE_2D_CIRCLE: case PRIMITIVE_2D_CIRCLE:
render_circle(&invocation.primitive->circle); render_circle(&invocation.primitive->circle);
break; break;
case PRIMITIVE_2D_LINE: case PRIMITIVE_2D_LINES:
render_line(&invocation.primitive->line); render_lines(&invocation.primitive->line);
break; break;
case PRIMITIVE_2D_TEXT: case PRIMITIVE_2D_TEXT:
default: default:
@ -359,8 +359,8 @@ static void render_2d(void) {
case PRIMITIVE_2D_TEXT: case PRIMITIVE_2D_TEXT:
render_text(&invocation.primitive->text); render_text(&invocation.primitive->text);
break; break;
case PRIMITIVE_2D_LINE: case PRIMITIVE_2D_LINES:
render_line(&invocation.primitive->line); render_lines(&invocation.primitive->line);
break; break;
default: default:
SDL_assert(false); SDL_assert(false);
@ -538,31 +538,6 @@ void issue_deferred_draw_commands(void) {
} }
/* TODO: Support thickness */
void draw_line(Vec2 start,
Vec2 finish,
float thickness,
Color color)
{
if (fabsf(1.0f - thickness) >= 0.00001f)
log_warn("Thickness isn't yet implemented for line drawing (got %f)", (double)thickness);
LinePrimitive line = {
.start = start,
.finish = finish,
.thickness = thickness,
.color = color,
};
Primitive2D primitive = {
.type = PRIMITIVE_2D_LINE,
.line = line,
};
arrput(ctx.render_queue_2d, primitive);
}
void draw_box(Rect rect, void draw_box(Rect rect,
float thickness, float thickness,
Color color) Color color)

View File

@ -69,9 +69,12 @@ typedef struct SpritePrimitive {
bool repeat; bool repeat;
} SpritePrimitive; } SpritePrimitive;
/* batched in place */
typedef struct LinePrimitive { typedef struct LinePrimitive {
Vec2 start; struct LineVertex {
Vec2 finish; Vec3 position;
Color color;
} *vertices;
float thickness; float thickness;
Color color; Color color;
} LinePrimitive; } LinePrimitive;
@ -97,7 +100,7 @@ typedef struct TextPrimitive {
typedef enum Primitive2DType { typedef enum Primitive2DType {
PRIMITIVE_2D_SPRITE, PRIMITIVE_2D_SPRITE,
PRIMITIVE_2D_LINE, PRIMITIVE_2D_LINES,
PRIMITIVE_2D_RECT, PRIMITIVE_2D_RECT,
PRIMITIVE_2D_CIRCLE, PRIMITIVE_2D_CIRCLE,
PRIMITIVE_2D_TEXT, PRIMITIVE_2D_TEXT,
@ -319,7 +322,7 @@ IndexBuffer get_circle_element_buffer(void);
void render_circle(const CirclePrimitive *circle); void render_circle(const CirclePrimitive *circle);
void render_line(const LinePrimitive *line); void render_lines(LinePrimitive *line);
void render_rectangle(const RectPrimitive *rectangle); void render_rectangle(const RectPrimitive *rectangle);

View File

@ -630,12 +630,24 @@ void finally_draw_command(DeferredCommandDraw command) {
textures_bind(&ctx.texture_cache, command.texture_key); textures_bind(&ctx.texture_cache, command.texture_key);
} }
GLenum geometry_mode;
switch (command.geometry_mode) {
case DEFERRED_COMMAND_DRAW_GEOMETRY_MODE_TRIANGLES:
geometry_mode = GL_TRIANGLES;
break;
case DEFERRED_COMMAND_DRAW_GEOMETRY_MODE_LINES:
geometry_mode = GL_LINES;
break;
default:
SDL_assert(false);
}
if (command.element_buffer) { if (command.element_buffer) {
SDL_assert(command.element_count != 0); SDL_assert(command.element_count != 0);
if (command.range_start == command.range_end) if (command.range_start == command.range_end)
glDrawElements(GL_TRIANGLES, command.element_count, GL_UNSIGNED_SHORT, NULL); glDrawElements(geometry_mode, command.element_count, GL_UNSIGNED_SHORT, NULL);
else else
glDrawRangeElements(GL_TRIANGLES, glDrawRangeElements(geometry_mode,
command.range_start, command.range_start,
command.range_end, command.range_end,
command.element_count, command.element_count,
@ -643,7 +655,7 @@ void finally_draw_command(DeferredCommandDraw command) {
NULL); NULL);
} else { } else {
SDL_assert(command.primitive_count != 0); SDL_assert(command.primitive_count != 0);
glDrawArrays(GL_TRIANGLES, 0, command.primitive_count); glDrawArrays(geometry_mode, 0, command.primitive_count);
} }
/* state clearing */ /* state clearing */
@ -662,14 +674,3 @@ void finally_draw_command(DeferredCommandDraw command) {
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
} }
void render_line(const LinePrimitive *line) {
finally_use_2d_pipeline();
glBegin(GL_LINES);
glColor4ub(line->color.r, line->color.g, line->color.b, line->color.a);
glVertex2f(line->start.x, line->start.y);
glColor4ub(line->color.r, line->color.g, line->color.b, line->color.a);
glVertex2f(line->finish.x, line->finish.y);
glEnd();
}

87
src/rendering/twn_lines.c Normal file
View File

@ -0,0 +1,87 @@
#include "twn_draw_c.h"
#include "twn_draw.h"
#include "twn_engine_context_c.h"
#include "twn_util.h"
#include <stb_ds.h>
/* TODO: Support thickness */
void draw_line(Vec2 start,
Vec2 finish,
float thickness,
Color color)
{
if (fabsf(1.0f - thickness) >= 0.00001f)
log_warn("Thickness isn't yet implemented for line drawing (got %f)", (double)thickness);
struct LineVertex const v0 = { .position = (Vec3){start.x, start.y, 0}, .color = color };
struct LineVertex const v1 = { .position = (Vec3){finish.x, finish.y, 0}, .color = color };
/* combine with existing position if it's compatible */
if (arrlenu(ctx.render_queue_2d) != 0) {
Primitive2D *const primitive = &ctx.render_queue_2d[arrlenu(ctx.render_queue_2d) - 1];
if (primitive->type == PRIMITIVE_2D_LINES && fabsf(primitive->line.thickness - thickness) < 0.00001f &&
primitive->line.color.a == color.a && primitive->line.color.b == color.b &&
primitive->line.color.r == color.r && primitive->line.color.g == color.g) {
arrput(primitive->line.vertices, v0);
arrput(primitive->line.vertices, v1);
return;
}
}
LinePrimitive line = {
.thickness = thickness,
.color = color,
};
Primitive2D primitive = {
.type = PRIMITIVE_2D_LINES,
.line = line,
};
arrput(primitive.line.vertices, v0);
arrput(primitive.line.vertices, v1);
arrput(ctx.render_queue_2d, primitive);
}
void render_lines(LinePrimitive *line) {
DeferredCommandDraw command = {0};
VertexBuffer buffer = get_scratch_vertex_array();
specify_vertex_buffer(buffer, line->vertices, arrlenu(line->vertices) * sizeof (*line->vertices));
command.vertices = (AttributeArrayPointer) {
.arity = 3,
.type = TWN_FLOAT,
.stride = sizeof (struct LineVertex),
.offset = offsetof (struct LineVertex, position),
.buffer = buffer
};
command.colors = (AttributeArrayPointer) {
.arity = 4,
.type = TWN_UNSIGNED_BYTE,
.stride = sizeof (struct LineVertex),
.offset = offsetof (struct LineVertex, color),
.buffer = buffer
};
command.primitive_count = arrlenu(line->vertices);
command.geometry_mode = DEFERRED_COMMAND_DRAW_GEOMETRY_MODE_LINES;
command.pipeline = PIPELINE_2D;
command.depth_range_high = depth_range_high;
command.depth_range_low = depth_range_low;
DeferredCommand final_command = {
.type = DEFERRED_COMMAND_TYPE_DRAW,
.draw = command
};
/* TODO: should it be deleted here? */
arrfree(line->vertices);
arrpush(deferred_commands, final_command);
}

View File

@ -23,3 +23,4 @@
#include "rendering/twn_triangles.c" #include "rendering/twn_triangles.c"
#include "rendering/twn_billboards.c" #include "rendering/twn_billboards.c"
#include "rendering/twn_models.c" #include "rendering/twn_models.c"
#include "rendering/twn_lines.c"