add a TODO
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@ -111,6 +111,7 @@ typedef struct MeshBatch {
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uint8_t *primitives;
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uint8_t *primitives;
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} MeshBatch;
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} MeshBatch;
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/* TODO: use atlas id instead */
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typedef struct MeshBatchItem {
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typedef struct MeshBatchItem {
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TextureKey key;
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TextureKey key;
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struct MeshBatch value;
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struct MeshBatch value;
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