todo note for render frame situation

This commit is contained in:
veclav talica 2024-07-31 18:38:32 +03:00
parent 71292a1995
commit e4e2c203a1

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@ -169,6 +169,8 @@ static void main_loop(void) {
}
}
/* TODO: in some cases machine might want to assume frames will be fed as much as possible */
/* which for now is broken as glBufferData with NULL is used all over right after render */
if (frames != 0)
render();
}