todo note for render frame situation
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@ -169,6 +169,8 @@ static void main_loop(void) {
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}
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}
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/* TODO: in some cases machine might want to assume frames will be fed as much as possible */
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/* which for now is broken as glBufferData with NULL is used all over right after render */
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if (frames != 0)
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render();
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}
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