rework to context: now there's engine and user code copies, renaming of fields, most things that shouldn't be there are hidden
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@ -48,7 +48,7 @@ static void load_game_object(void) {
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handle = new_handle;
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if (ctx.game.tick_count != 0)
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if (ctx.game.frame_number != 0)
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log_info("Game object was reloaded\n");
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return;
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