rework to context: now there's engine and user code copies, renaming of fields, most things that shouldn't be there are hidden
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@ -273,11 +273,11 @@ void tick_timer(int *value) {
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}
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void tick_ftimer(float *value) {
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*value = MAX(*value - ((float)ctx.game.delta_time / (float)ctx.clocks_per_second), 0.0f);
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*value = MAX(*value - ((float)ctx.delta_time / (float)ctx.clocks_per_second), 0.0f);
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}
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bool repeat_ftimer(float *value, float at) {
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*value -= (float)ctx.game.delta_time / (float)ctx.clocks_per_second;
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*value -= (float)ctx.delta_time / (float)ctx.clocks_per_second;
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if (*value < 0.0f) {
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*value += at;
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return true;
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