/apps/twnlua: support dynlib game=off
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@ -8,9 +8,13 @@ endif()
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add_subdirectory($ENV{TWNROOT} $ENV{TWNROOT}/build)
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set(FLAGS
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$<$<NOT:$<BOOL:${TWN_FEATURE_DYNLIB_GAME}>>:--no-dynlib-game>
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)
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/luabind.c
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COMMAND ${PYTHON3} ${CMAKE_CURRENT_SOURCE_DIR}/bindgen.py $ENV{TWNROOT}/share/twn_api.json > ${CMAKE_CURRENT_SOURCE_DIR}/luabind.c
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COMMAND ${PYTHON3} ${CMAKE_CURRENT_SOURCE_DIR}/bindgen.py $ENV{TWNROOT}/share/twn_api.json ${FLAGS} > ${CMAKE_CURRENT_SOURCE_DIR}/luabind.c
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/bindgen.py $ENV{TWNROOT}/share/twn_api.json
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)
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@ -23,5 +27,4 @@ set(SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/luabind.c
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)
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use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_SOURCE_DIR})
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@ -64,8 +64,8 @@ def from_table(typedesc, variable, indent = 0):
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print('#include "twn_game_api.h"\n')
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# TODO: reuse implementation from the engine, this also breaks with statically compiled build
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print('#define STB_DS_IMPLEMENTATION')
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if not "--no-dynlib-game" in sys.argv:
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print('#define STB_DS_IMPLEMENTATION')
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print('#include <stb_ds.h>')
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print('#include "minilua.h"\n')
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