twn_amalgam.c: a way for single unit compilation, controlled with -DTWN_USE_AMALGAM in cmake
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@ -24,6 +24,7 @@ set(TWN_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "")
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# feature configuration, set them with -DFEATURE=ON/OFF in cli
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option(TWN_FEATURE_DYNLIB_GAME "Enable dynamic library loading support" ON)
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option(TWN_USE_AMALGAM "Enable use of twn_amalgam.c as a single compilation unit" ON)
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# todo: figure out how to compile for dynamic linking instead
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if(EMSCRIPTEN)
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@ -88,7 +89,8 @@ set(TWN_THIRD_PARTY_SOURCE_FILES
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third-party/tomlc99/toml.c
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$<$<NOT:$<BOOL:${EMSCRIPTEN}>>:third-party/glad/src/glad.c>)
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set(TWN_SOURCE_FILES
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set(TWN_NONOPT_SOURCE_FILES
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src/twn_stb.c
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src/twn_loop.c
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src/twn_main.c
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src/twn_context.c include/twn_context.h
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@ -104,7 +106,10 @@ set(TWN_SOURCE_FILES
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src/rendering/twn_triangles.c
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src/rendering/twn_circles.c
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src/rendering/twn_skybox.c
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src/rendering/twn_fog.c
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src/rendering/twn_fog.c)
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set(TWN_SOURCE_FILES
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$<IF:$<BOOL:${TWN_USE_AMALGAM}>,src/twn_amalgam.c src/twn_stb.c,${TWN_NONOPT_SOURCE_FILES}>
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# for dynamic load based solution main is compiled in a separate target
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$<$<NOT:$<BOOL:${TWN_FEATURE_DYNLIB_GAME}>>:src/twn_main.c
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@ -113,6 +118,7 @@ set(TWN_SOURCE_FILES
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${SYSTEM_SOURCE_FILES})
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list(TRANSFORM TWN_SOURCE_FILES PREPEND ${TWN_ROOT_DIR}/)
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source_group(TREE ${TWN_ROOT_DIR} FILES ${TWN_NONOPT_SOURCE_FILES})
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add_library(twn_third_parties STATIC ${TWN_THIRD_PARTY_SOURCE_FILES})
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@ -123,8 +129,6 @@ else()
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add_library(${TWN_TARGET} STATIC ${TWN_SOURCE_FILES} ${twn_third_parties})
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endif()
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source_group(TREE ${TWN_ROOT_DIR} FILES ${TWN_SOURCE_FILES})
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set_target_properties(${TWN_TARGET} PROPERTIES
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C_STANDARD 11
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C_STANDARD_REQUIRED ON
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19
src/twn_amalgam.c
Normal file
19
src/twn_amalgam.c
Normal file
@ -0,0 +1,19 @@
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/* a technique for faster compilation */
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/* it includes all non-optional .c files directly in a single compilation unit */
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#include "twn_audio.c"
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#include "twn_camera.c"
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#include "twn_context.c"
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#include "twn_input.c"
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#include "twn_loop.c"
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#include "twn_main.c"
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#include "twn_textures.c"
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#include "twn_util.c"
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#include "rendering/twn_circles.c"
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#include "rendering/twn_draw.c"
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#include "rendering/twn_fog.c"
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#include "rendering/twn_skybox.c"
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#include "rendering/twn_sprites.c"
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#include "rendering/twn_text.c"
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#include "rendering/twn_triangles.c"
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24
src/twn_stb.c
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24
src/twn_stb.c
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@ -0,0 +1,24 @@
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/* single compilation unit for every stb implementation */
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#define STB_DS_IMPLEMENTATION
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#define STBDS_ASSERT SDL_assert
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#define STBDS_REALLOC(context,ptr,size) ((void)(context), SDL_realloc(ptr, size))
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#define STBDS_FREE(context,ptr) ((void)(context), SDL_free(ptr))
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#include <stb_ds.h>
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#define STB_RECT_PACK_IMPLEMENTATION
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#define STBRP_SORT SDL_qsort
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#define STBRP_ASSERT SDL_assert
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#include <stb_rect_pack.h>
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_malloc(x,u) ((void)(u), SDL_malloc(x))
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#define STBTT_free(x,u) ((void)(u), SDL_free(x))
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#define STBTT_assert(x) SDL_assert(x)
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#define STBTT_strlen(x) SDL_strlen(x)
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#define STBTT_memcpy SDL_memcpy
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#define STBTT_memset SDL_memset
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#include <stb_truetype.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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@ -8,8 +8,6 @@
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#include <physfsrwops.h>
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#include <stb_ds.h>
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#include <stb_rect_pack.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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#include <stdbool.h>
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@ -4,23 +4,7 @@
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#include <SDL2/SDL.h>
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#include <physfsrwops.h>
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#define STB_DS_IMPLEMENTATION
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#define STBDS_ASSERT SDL_assert
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#define STBDS_REALLOC(context,ptr,size) ((void)(context), SDL_realloc(ptr, size))
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#define STBDS_FREE(context,ptr) ((void)(context), SDL_free(ptr))
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#include <stb_ds.h>
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#define STB_RECT_PACK_IMPLEMENTATION
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#define STBRP_SORT SDL_qsort
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#define STBRP_ASSERT SDL_assert
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#include <stb_rect_pack.h>
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_malloc(x,u) ((void)(u), SDL_malloc(x))
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#define STBTT_free(x,u) ((void)(u), SDL_free(x))
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#define STBTT_assert(x) SDL_assert(x)
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#define STBTT_strlen(x) SDL_strlen(x)
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#define STBTT_memcpy SDL_memcpy
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#define STBTT_memset SDL_memset
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#include <stb_truetype.h>
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#include <stdarg.h>
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