direct header includes, remove redundant ones
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@ -1,6 +1,7 @@
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#include "twn_game_object_c.h"
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#include "twn_game_object_c.h"
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#include "twn_engine_context_c.h"
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#include "twn_engine_context_c.h"
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#include "twn_util_c.h"
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#include "twn_util_c.h"
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#include "twn_util.h"
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#include <x-watcher.h>
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#include <x-watcher.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include "twn_game_object_c.h"
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#include "twn_game_object_c.h"
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#include "twn_engine_context_c.h"
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#include "twn_engine_context_c.h"
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#include "twn_util_c.h"
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#include "twn_util_c.h"
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#include "twn_util.h"
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#include <errhandlingapi.h>
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#include <errhandlingapi.h>
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#include <libloaderapi.h>
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#include <libloaderapi.h>
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@ -3,7 +3,6 @@
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#include "twn_textures_c.h"
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#include "twn_textures_c.h"
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#include "twn_text_c.h"
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#include "twn_text_c.h"
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#include "twn_util.h"
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#include "twn_option.h"
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#include "twn_option.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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@ -1,6 +1,5 @@
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#include "twn_draw.h"
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#include "twn_draw.h"
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#include "twn_draw_c.h"
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#include "twn_draw_c.h"
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#include "twn_util.h"
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#include <stdbool.h>
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#include <stdbool.h>
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@ -1,6 +1,4 @@
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#include "twn_draw_c.h"
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#include "twn_draw_c.h"
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#include "twn_engine_context_c.h"
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#include "twn_util_c.h"
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#ifdef EMSCRIPTEN
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#ifdef EMSCRIPTEN
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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@ -1,10 +1,6 @@
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#include "twn_draw.h"
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#include "twn_draw.h"
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#include "twn_draw_c.h"
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#include "twn_draw_c.h"
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#include "twn_engine_context_c.h"
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#include "twn_engine_context_c.h"
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#include "twn_util.h"
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#include "twn_util_c.h"
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#include "twn_textures_c.h"
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#include "twn_option.h"
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#include <stb_ds.h>
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#include <stb_ds.h>
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@ -2,6 +2,7 @@
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#include "twn_engine_context_c.h"
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#include "twn_engine_context_c.h"
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#include "twn_util.h"
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#include "twn_util.h"
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#include "twn_util_c.h"
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#include "twn_util_c.h"
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#include "twn_audio.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <stb_ds.h>
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#include <stb_ds.h>
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#ifndef TWN_AUDIO_C_H
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#ifndef TWN_AUDIO_C_H
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#define TWN_AUDIO_C_H
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#define TWN_AUDIO_C_H
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#include "twn_audio.h"
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#include <SDL2/SDL_audio.h>
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#include <SDL2/SDL_audio.h>
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#define STB_VORBIS_HEADER_ONLY
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#define STB_VORBIS_HEADER_ONLY
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#include "twn_input_c.h"
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#include "twn_input_c.h"
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#include "twn_util.h"
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#include "twn_util.h"
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#include "twn_util_c.h"
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#include "twn_control.h"
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#include "twn_control.h"
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#include "twn_engine_context_c.h"
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#include "twn_engine_context_c.h"
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#include "twn_input.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <stb_ds.h>
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#include <stb_ds.h>
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@ -1,11 +1,12 @@
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#ifndef TWN_INPUT_C_H
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#ifndef TWN_INPUT_C_H
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#define TWN_INPUT_C_H
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#define TWN_INPUT_C_H
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#include "twn_input.h"
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#include "twn_types.h"
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#include "twn_vec.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#define KEYBIND_SLOTS_DEFAULT 3
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#define KEYBIND_SLOTS_DEFAULT 3
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@ -1,7 +1,7 @@
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#ifndef TWN_TEXTURES_C_H
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#ifndef TWN_TEXTURES_C_H
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#define TWN_TEXTURES_C_H
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#define TWN_TEXTURES_C_H
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#include "twn_util.h"
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#include "twn_types.h"
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#include "twn_texture_modes.h"
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#include "twn_texture_modes.h"
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#include "rendering/twn_gpu_texture_c.h"
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#include "rendering/twn_gpu_texture_c.h"
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