reorganization of twn_util.h, reletion of some seldom used procedures

This commit is contained in:
veclavtalica 2025-02-20 13:48:44 +03:00
parent 723ccf1126
commit f044a75ffe
4 changed files with 13 additions and 86 deletions

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@ -7,19 +7,18 @@
#include <stdint.h> #include <stdint.h>
#include <stddef.h> #include <stddef.h>
#include <stdbool.h> #include <stdbool.h>
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327950288 /**< pi */
#endif
/* multiply by these to convert degrees <---> radians */
#define DEG2RAD (M_PI / 180)
#define RAD2DEG (180 / M_PI)
/* TODO: shouldn't be a thing */
#ifndef TWN_NOT_C #ifndef TWN_NOT_C
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327950288 /**< pi */
#endif
/* multiply by these to convert degrees <---> radians */
#define DEG2RAD (M_PI / 180)
#define RAD2DEG (180 / M_PI)
TWN_API void log_info(const char *restrict format, ...); TWN_API void log_info(const char *restrict format, ...);
TWN_API void log_critical(const char *restrict format, ...); TWN_API void log_critical(const char *restrict format, ...);
@ -28,13 +27,8 @@
/* saves all texture atlases as BMP files in the write directory */ /* saves all texture atlases as BMP files in the write directory */
TWN_API void textures_dump_atlases(void); TWN_API void textures_dump_atlases(void);
/* returns true if str ends with suffix */
TWN_API bool strends(const char *str, const char *suffix);
/* TODO: this is why generics were invented. sorry, i'm tired today */ /* TODO: this is why generics were invented. sorry, i'm tired today */
TWN_API double clamp(double d, double min, double max);
TWN_API float clampf(float f, float min, float max); TWN_API float clampf(float f, float min, float max);
TWN_API int clampi(int i, int min, int max);
/* sets buf_out to a pointer to a byte buffer which must be freed. */ /* sets buf_out to a pointer to a byte buffer which must be freed. */
/* returns the size of this buffer. */ /* returns the size of this buffer. */
@ -52,26 +46,12 @@
TWN_API Rect rect_overlap(Rect a, Rect b); TWN_API Rect rect_overlap(Rect a, Rect b);
/* returns true if two rectangles are intersecting */ /* returns true if two rectangles are intersecting */
TWN_API bool rect_intersects(Rect a, Rect b); TWN_API bool rect_intersects(Rect a, Rect b);
TWN_API Vec2 rect_center(Rect rect);
/* decrements an integer value, stopping at 0 */
/* meant for tick-based timers in game logic */
/*
* example:
* tick_timer(&player->jump_air_timer);
*/
TWN_API int32_t timer_tick_frames(int32_t frames_left);
/* decrements a floating point second-based timer, stopping at 0.0f */ /* decrements a floating point second-based timer, stopping at 0.0f */
/* meant for poll based real time logic in game logic */ /* meant for poll based real time logic in game logic */
/* note that it should be decremented only on the next tick after its creation */ /* note that it should be decremented only on the next tick after its creation */
TWN_API float timer_tick_seconds(float seconds_left); TWN_API float timer_tick_seconds(float seconds_left);
typedef struct TimerElapseFramesResult {
bool elapsed; int32_t frames_left;
} TimerElapseFramesResult;
TWN_API TimerElapseFramesResult timer_elapse_frames(int32_t frames_left, int32_t interval);
typedef struct TimerElapseSecondsResult { typedef struct TimerElapseSecondsResult {
bool elapsed; float seconds_left; bool elapsed; float seconds_left;
} TimerElapseSecondsResult; } TimerElapseSecondsResult;
@ -83,6 +63,5 @@ TWN_API void log_rect(Rect value, char const *identity);
TWN_API void profile_start(char const *profile); TWN_API void profile_start(char const *profile);
TWN_API void profile_end(char const *profile); TWN_API void profile_end(char const *profile);
TWN_API void profile_list_stats(void);
#endif #endif

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@ -216,7 +216,7 @@ void render_sprite_batch(const Primitive2D primitives[],
#pragma GCC diagnostic pop #pragma GCC diagnostic pop
const Vec2 c = rect_center(sprite.rect); const Vec2 c = { sprite.rect.x + sprite.rect.w / 2, sprite.rect.y + sprite.rect.h / 2 };
const Vec2 t = fast_cossine(sprite.rotation + (float)M_PI_4); const Vec2 t = fast_cossine(sprite.rotation + (float)M_PI_4);
const Vec2 d = { const Vec2 d = {
.x = t.x * sprite.rect.w * (float)M_SQRT1_2, .x = t.x * sprite.rect.w * (float)M_SQRT1_2,
@ -231,7 +231,7 @@ void render_sprite_batch(const Primitive2D primitives[],
} else { } else {
/* rotated non-square case*/ /* rotated non-square case*/
const Vec2 c = rect_center(sprite.rect); const Vec2 c = { sprite.rect.x + sprite.rect.w / 2, sprite.rect.y + sprite.rect.h / 2 };
const Vec2 t = fast_cossine(sprite.rotation); const Vec2 t = fast_cossine(sprite.rotation);
const Vec2 h = { sprite.rect.w / 2, sprite.rect.h / 2 }; const Vec2 h = { sprite.rect.w / 2, sprite.rect.h / 2 };

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@ -109,24 +109,12 @@ void *ccalloc(size_t num, size_t size) {
} }
double clamp(double d, double min, double max) {
const double t = d < min ? min : d;
return t > max ? max : t;
}
float clampf(float f, float min, float max) { float clampf(float f, float min, float max) {
const float t = f < min ? min : f; const float t = f < min ? min : f;
return t > max ? max : t; return t > max ? max : t;
} }
int clampi(int i, int min, int max) {
const int t = i < min ? min : i;
return t > max ? max : t;
}
int64_t file_to_bytes(const char *path, unsigned char **buf_out) { int64_t file_to_bytes(const char *path, unsigned char **buf_out) {
SDL_RWops *handle = PHYSFSRWOPS_openRead(path); SDL_RWops *handle = PHYSFSRWOPS_openRead(path);
@ -198,17 +186,6 @@ void textures_dump_atlases(void) {
} }
bool strends(const char *str, const char *suffix) {
size_t str_length = SDL_strlen(str);
size_t suffix_length = SDL_strlen(suffix);
if (suffix_length > str_length)
return false;
return SDL_memcmp((str + str_length) - suffix_length, suffix, suffix_length) == 0;
}
/* TODO: have our own */ /* TODO: have our own */
Rect rect_overlap(const Rect a, const Rect b) { Rect rect_overlap(const Rect a, const Rect b) {
SDL_FRect a_sdl = { a.x, a.y, a.w, a.h }; SDL_FRect a_sdl = { a.x, a.y, a.w, a.h };
@ -229,43 +206,12 @@ bool rect_intersects(const Rect a, const Rect b) {
} }
Vec2 rect_center(Rect rect) {
return (Vec2){
.x = rect.x + rect.w / 2,
.y = rect.y + rect.h / 2,
};
}
int32_t timer_tick_frames(int32_t frames_left) {
SDL_assert(frames_left >= 0);
return MAX(frames_left - 1, 0);
}
float timer_tick_seconds(float seconds_left) { float timer_tick_seconds(float seconds_left) {
SDL_assert(seconds_left >= 0); SDL_assert(seconds_left >= 0);
return MAX(seconds_left - ((float)ctx.delta_time / (float)ctx.clocks_per_second), 0.0f); return MAX(seconds_left - ((float)ctx.delta_time / (float)ctx.clocks_per_second), 0.0f);
} }
TimerElapseFramesResult timer_elapse_frames(int32_t frames_left, int32_t interval) {
SDL_assert(frames_left >= 0);
SDL_assert(interval > 0);
frames_left -= 1;
bool elapsed = false;
if (frames_left <= 0) {
elapsed = true;
frames_left += interval;
}
return (TimerElapseFramesResult) {
.elapsed = elapsed,
.frames_left = frames_left
};
}
TimerElapseSecondsResult timer_elapse_seconds(float seconds_left, float interval) { TimerElapseSecondsResult timer_elapse_seconds(float seconds_left, float interval) {
SDL_assert(seconds_left >= 0); SDL_assert(seconds_left >= 0);
SDL_assert(interval > 0); SDL_assert(interval > 0);

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@ -27,6 +27,8 @@ _Noreturn void die_abruptly(void);
/* note: you must free the returned string */ /* note: you must free the returned string */
char *expand_asterisk(const char *mask, const char *to); char *expand_asterisk(const char *mask, const char *to);
void profile_list_stats(void);
/* http://www.azillionmonkeys.com/qed/sqroot.html */ /* http://www.azillionmonkeys.com/qed/sqroot.html */
static inline float fast_sqrt(float x) static inline float fast_sqrt(float x)
{ {