changes to build system, emscipten progress (can render solid color, yippie!)

This commit is contained in:
veclavtalica
2025-02-21 19:06:19 +03:00
parent dd4fc45be3
commit f25e27b102
11 changed files with 29 additions and 12 deletions

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@ -6,7 +6,7 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
add_subdirectory($ENV{TWNROOT} $ENV{TWNROOT}/build)
add_subdirectory($ENV{TWNROOT} ${CMAKE_BINARY_DIR}/twn)
set(SOURCE_FILES
game.c

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@ -6,7 +6,7 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
add_subdirectory($ENV{TWNROOT} $ENV{TWNROOT}/build)
add_subdirectory($ENV{TWNROOT} ${CMAKE_BINARY_DIR}/twn)
set(SOURCE_FILES
game.c

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@ -6,7 +6,7 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
add_subdirectory($ENV{TWNROOT} $ENV{TWNROOT}/build)
add_subdirectory($ENV{TWNROOT} ${CMAKE_BINARY_DIR}/twn)
set(SOURCE_FILES
game.c

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@ -5,7 +5,7 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
add_subdirectory($ENV{TWNROOT} $ENV{TWNROOT}/build)
add_subdirectory($ENV{TWNROOT} ${CMAKE_BINARY_DIR}/twn)
set(SOURCE_FILES
game.c
@ -13,4 +13,4 @@ set(SOURCE_FILES
)
cmake_path(GET CMAKE_SOURCE_DIR STEM LAST_ONLY GAME_PROJECT_NAME)
use_townengine(${GAME_PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})
use_townengine("${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})

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@ -14,6 +14,7 @@ dev_id = "you"
# Game runtime details
[game]
resolution = [ 640, 480 ]
background_color = [ 255, 125, 0, 255 ]
#debug = true
# Engine tweaks. You probably don't need to change these

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@ -7,7 +7,7 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
add_subdirectory($ENV{TWNROOT} $ENV{TWNROOT}/build)
add_subdirectory($ENV{TWNROOT} ${CMAKE_BINARY_DIR}/twn)
set(FLAGS
$<$<NOT:$<BOOL:${TWN_FEATURE_DYNLIB_GAME}>>:--no-dynlib-game>
@ -34,7 +34,7 @@ add_compile_definitions(LUA_32BITS=1)
set(SOURCE_FILES
game.c
state.h
minilua.c
)
use_townengine("${SOURCE_FILES}" ${TWN_OUT_DIR})

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@ -1,7 +1,6 @@
#include "twn_game_api.h"
/* TODO: actually move it back it its own file, it doesn't give any compilation benefits */
#define LUA_IMPL
#include "minilua.h"
#include "state.h"

2
apps/twnlua/minilua.c Normal file
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@ -0,0 +1,2 @@
#define LUA_IMPL
#include "minilua.h"