From f3a2dc9063ae95f65c3d269835c90071a3530092 Mon Sep 17 00:00:00 2001 From: veclavtalica Date: Tue, 4 Feb 2025 01:13:38 +0300 Subject: [PATCH] stuffs to wiki --- docs/wiki/about-townengine.html | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/wiki/about-townengine.html b/docs/wiki/about-townengine.html index c3ceb6d..43b71af 100644 --- a/docs/wiki/about-townengine.html +++ b/docs/wiki/about-townengine.html @@ -16,6 +16,8 @@

Managed state. Designed around this we can provide hot reloading at any point, serialization for save files and debug dumps, as well as synchronization over network, without any user code. Every frame apparent engine state is cleared, which removes another variable for you to handle, - when to initialize. + There's no need for you to call `LoadImage()` of sorts before using it in render, you just pass filepaths around. + Input is initialized anew each frame, making rebinds trivial.

Care for old devices. It's to both to provide it for more people, who otherwise might not be able to make games they want, as well as to have restrictions that constitute in desired aesthetic. Graphics capabilities are limited, but what is present, - is heavily optimized. It is rather different from performance-driven approach that tries to take @@ -36,7 +38,7 @@

Purpose of this wiki is to collect information on various usages of {twn} across the genres, FAQ style. You're welcomed to contribute to it. It's written in HTML so basic you can edit it by hand. - Look for `index.html` and `template.html` files for more. + Just check template.html.