make textures_dump_atlases work again and expose it as a utility function
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@ -50,9 +50,6 @@ typedef struct TextureKey { uint16_t id; } TextureKey;
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void textures_cache_init(struct TextureCache *cache, SDL_Window *window);
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void textures_cache_deinit(struct TextureCache *cache);
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/* for debugging */
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void textures_dump_atlases(struct TextureCache *cache);
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/* loads an image if it isn't in the cache, otherwise a no-op. */
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/* can be called from anywhere at any time after init, useful if you want to */
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/* preload textures you know will definitely be used */
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