push as is, half baked broken twn_models.c
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@ -28,7 +28,7 @@ static int worker_thread(void *udata) {
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continue;
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/* process models, which will trigger texture loads */
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if (model_load_workers_thread())
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if (models_load_workers_thread())
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continue;
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if (textures_load_workers_thread())
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