creation of opengl 1.5 context, mixing of gl calls with sdl renderer
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@ -50,6 +50,7 @@ typedef struct context {
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/* it can be changed at runtime; any resulting logic anomalies are bugs */
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unsigned int update_multiplicity;
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SDL_GLContext *gl_context;
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SDL_Renderer *renderer;
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SDL_Window *window;
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uint32_t window_id;
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