make SpritePrimitive take less space (52 -> 48 bytes)
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@ -37,12 +37,13 @@ typedef struct SpritePrimitive {
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Color color;
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float rotation;
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TextureKey texture_key;
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bool flip_x;
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bool flip_y;
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bool repeat;
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m_option_list(
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Rect, texture_region )
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bool flip_x;
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bool flip_y;
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bool repeat;
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} SpritePrimitive;
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typedef struct RectPrimitive {
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