make SpritePrimitive take less space (52 -> 48 bytes)

This commit is contained in:
veclavtalica 2025-01-03 19:48:00 +03:00
parent 6d5732cc2b
commit f9a8448782

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@ -37,12 +37,13 @@ typedef struct SpritePrimitive {
Color color;
float rotation;
TextureKey texture_key;
bool flip_x;
bool flip_y;
bool repeat;
m_option_list(
Rect, texture_region )
bool flip_x;
bool flip_y;
bool repeat;
} SpritePrimitive;
typedef struct RectPrimitive {