move compile_commands.json to project root directory
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							| @@ -18,6 +18,8 @@ | ||||
| build/ | ||||
| out/ | ||||
|  | ||||
| compile_commands.json | ||||
|  | ||||
| # this is created when using Conan | ||||
| CMakeUserPresets.json | ||||
|  | ||||
|   | ||||
| @@ -16,7 +16,7 @@ if (NOT CMAKE_BUILD_TYPE) | ||||
| endif () | ||||
|  | ||||
| set(TOWNENGINE_TARGET townengine CACHE INTERNAL "") | ||||
| set(TOWNENGINE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "") | ||||
| set(TOWNENGINE_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "") | ||||
|  | ||||
| option(TOWNENGINE_HOT_RELOAD "Enable hot reloading support" TRUE) | ||||
| add_compile_options($<$<BOOL:${TOWNENGINE_HOT_RELOAD}>:-fPIC>) | ||||
| @@ -60,7 +60,7 @@ set(TOWNENGINE_SOURCE_FILES | ||||
|  | ||||
|         ${SYSTEM_SOURCE_FILES}) | ||||
|  | ||||
| list(TRANSFORM TOWNENGINE_SOURCE_FILES PREPEND ${TOWNENGINE_DIR}/) | ||||
| list(TRANSFORM TOWNENGINE_SOURCE_FILES PREPEND ${TOWNENGINE_ROOT_DIR}/) | ||||
|  | ||||
| # base engine code, reused for games and tools | ||||
| if (TOWNENGINE_HOT_RELOAD) | ||||
| @@ -68,7 +68,7 @@ if (TOWNENGINE_HOT_RELOAD) | ||||
| else () | ||||
|         add_library(${TOWNENGINE_TARGET} STATIC ${TOWNENGINE_SOURCE_FILES}) | ||||
| endif () | ||||
| source_group(TREE ${TOWNENGINE_DIR} FILES ${TOWNENGINE_SOURCE_FILES}) | ||||
| source_group(TREE ${TOWNENGINE_ROOT_DIR} FILES ${TOWNENGINE_SOURCE_FILES}) | ||||
|  | ||||
| set_target_properties(${TOWNENGINE_TARGET} PROPERTIES | ||||
|                                            C_STANDARD 11 | ||||
| @@ -176,11 +176,11 @@ function(include_deps target) | ||||
|                 third-party/stb | ||||
|                 third-party/x-watcher) | ||||
|  | ||||
|         list(TRANSFORM THIRD_PARTY_INCLUDES PREPEND ${TOWNENGINE_DIR}/) | ||||
|         list(TRANSFORM THIRD_PARTY_INCLUDES PREPEND ${TOWNENGINE_ROOT_DIR}/) | ||||
|         target_include_directories(${target} SYSTEM PRIVATE ${THIRD_PARTY_INCLUDES}) | ||||
|  | ||||
|         # allow access to headers from any point in source tree | ||||
|         target_include_directories(${target} PRIVATE ${TOWNENGINE_DIR}) | ||||
|         target_include_directories(${target} PRIVATE ${TOWNENGINE_ROOT_DIR}) | ||||
| endfunction() | ||||
|  | ||||
|  | ||||
| @@ -207,7 +207,7 @@ function(use_townengine target sources output_directory data_dir) | ||||
|                 target_link_libraries(${target}_game PUBLIC SDL2::SDL2) | ||||
|  | ||||
|                 # launcher binary, loads game and engine shared library | ||||
|                 add_executable(${target}_app ${TOWNENGINE_DIR}/townengine/null.c) | ||||
|                 add_executable(${target}_app ${TOWNENGINE_ROOT_DIR}/townengine/null.c) | ||||
|                 set_target_properties(${target}_app PROPERTIES | ||||
|                                                     OUTPUT_NAME launcher | ||||
|                                                     LIBRARY_OUTPUT_DIRECTORY ${output_directory}) | ||||
| @@ -230,13 +230,13 @@ function(use_townengine target sources output_directory data_dir) | ||||
|         link_deps(${target}_app) | ||||
|         target_link_libraries(${target}_app PUBLIC ${TOWNENGINE_TARGET}) | ||||
|         set_target_properties(${target}_app PROPERTIES | ||||
|                                         RUNTIME_OUTPUT_DIRECTORY ${output_directory}) | ||||
|                                             RUNTIME_OUTPUT_DIRECTORY ${output_directory}) | ||||
|  | ||||
|         # copy dlls for baby windows | ||||
|         add_custom_command(TARGET ${target}_app POST_BUILD | ||||
|                 COMMAND ${CMAKE_COMMAND} -E copy -t $<TARGET_FILE_DIR:${target}_app> | ||||
|                                                     $<TARGET_RUNTIME_DLLS:${target}_app> | ||||
|                 COMMAND_EXPAND_LISTS) | ||||
|                            COMMAND ${CMAKE_COMMAND} -E copy -t $<TARGET_FILE_DIR:${target}_app> | ||||
|                                                                $<TARGET_RUNTIME_DLLS:${target}_app> | ||||
|                            COMMAND_EXPAND_LISTS) | ||||
|  | ||||
|         if (UNIX) | ||||
|                 # create a bootstrapping script | ||||
| @@ -261,6 +261,11 @@ if (${CMAKE_PROJECT_NAME} MATCHES townengine) | ||||
|         add_subdirectory(apps/testgame) | ||||
| endif () | ||||
|  | ||||
| # move compie_commands.json into root directory so that it plays nicer with editors | ||||
| add_custom_command(TARGET ${TOWNENGINE_TARGET} POST_BUILD | ||||
|                    COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_BINARY_DIR}/compile_commands.json | ||||
|                                                                  ${TOWNENGINE_ROOT_DIR}) | ||||
|  | ||||
| # zip up assets | ||||
| # currently, you must run cmake from the project root dir for this to work correctly | ||||
| #file(ARCHIVE_CREATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/data.${PACKAGE_EXTENSION} | ||||
|   | ||||
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