fix uvs in billboards

This commit is contained in:
veclavtalica 2025-01-27 05:08:45 +03:00
parent bbd654a569
commit fad11041bc

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@ -81,10 +81,10 @@ void finally_draw_billboard_batch(struct MeshBatch const *batch,
const float xr = srcrect.x / dims.w;
const float yr = srcrect.y / dims.h;
const Vec2 uv0 = { xr + wr, yr };
const Vec2 uv1 = { xr + wr, yr + hr };
const Vec2 uv2 = { xr, yr + hr };
const Vec2 uv3 = { xr, yr };
const Vec2 uv0 = { xr, yr };
const Vec2 uv1 = { xr, yr + hr };
const Vec2 uv2 = { xr + wr, yr + hr };
const Vec2 uv3 = { xr + wr, yr };
for (size_t batch_n = 0; batch_n <= (primitives_len - 1) / QUAD_ELEMENT_BUFFER_LENGTH; batch_n++) {