set ctx.frame_duration
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@ -532,6 +532,7 @@ static bool initialize(void) {
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ctx.desired_frametime = ctx.clocks_per_second / ctx.ticks_per_second;
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ctx.frame_accumulator = 0;
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ctx.game.frame_number = 0;
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ctx.game.frame_duration = 1.0f / (float)ctx.ticks_per_second;
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/* delta time averaging */
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ctx.delta_averager_residual = 0;
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