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86bf16b680
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664f123a85
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664f123a85 | ||
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2351d4114c |
@ -55,6 +55,14 @@ TWN_API void draw_triangle(char const *texture,
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Color c1, /* optional, default: all 255 */
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Color c2); /* optional, default: all 255 */
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TWN_API void draw_quad(char const *texture,
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Vec3 v0, /* upper-left */
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Vec3 v1, /* bottom-left */
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Vec3 v2, /* bottom-right */
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Vec3 v3, /* upper-right */
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Rect texture_region,
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Color color); /* optional, default: all 255 */
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TWN_API void draw_billboard(const char *texture,
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Vec3 position,
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Vec2 size,
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@ -145,6 +145,21 @@
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]
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},
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"draw_quad": {
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"module": "draw",
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"symbol": "quad",
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"header": "twn_draw.h",
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"params": [
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{ "name": "texture", "type": "char *" },
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{ "name": "v0", "type": "Vec3" },
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{ "name": "v1", "type": "Vec3" },
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{ "name": "v2", "type": "Vec3" },
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{ "name": "v3", "type": "Vec3" },
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{ "name": "texture_region", "type": "Rect" },
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{ "name": "color", "type": "Color", "default": { "r": 255, "g": 255, "b": 255, "a": 255 } }
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]
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},
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"draw_billboard": {
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"module": "draw",
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"symbol": "billboard",
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@ -179,6 +179,31 @@ void draw_nine_slice(const char *texture, Vec2 corners, Rect rect, float border_
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}
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TWN_API void draw_quad(char const *texture,
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Vec3 v0, /* upper-left */
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Vec3 v1, /* bottom-left */
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Vec3 v2, /* bottom-right */
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Vec3 v3, /* upper-right */
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Rect texture_region,
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Color color)
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{
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Vec2 const uv0 = { texture_region.x, texture_region.y };
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Vec2 const uv1 = { texture_region.x, texture_region.y + texture_region.h };
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Vec2 const uv2 = { texture_region.x + texture_region.w, texture_region.y + texture_region.h };
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Vec2 const uv3 = { texture_region.x + texture_region.w, texture_region.y };
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draw_triangle(texture,
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v0, v1, v3,
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uv0, uv1, uv3,
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color, color, color);
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draw_triangle(texture,
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v3, v1, v2,
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uv3, uv1, uv2,
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color, color, color);
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}
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static void render_2d(void) {
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use_2d_pipeline();
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@ -234,6 +234,8 @@ void input_state_update(InputState *input) {
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if (ctx.window_mouse_resident)
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ctx.game.mouse_movement = input->mouse_relative_position;
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else
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ctx.game.mouse_movement = (Vec2){0};
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for (size_t i = 0; i < shlenu(input->action_hash); ++i) {
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Action *action = &input->action_hash[i].value;
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