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2 Commits

Author SHA1 Message Date
veclavtalica
f365cff590 twnlua: prepend /scripts/ in package loader 2025-01-26 11:35:34 +03:00
veclavtalica
77ff5c7f25 add TODOs on streaming lua load 2025-01-26 11:10:05 +03:00

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@ -7,8 +7,6 @@
#include <lualib.h>
#include <lauxlib.h>
#include <malloc.h>
/* generated by bindgen.py */
void bindgen_load_twn(lua_State *L);
@ -18,10 +16,11 @@ void bindgen_upload_context(lua_State *L);
/* require will go through physicsfs exclusively so that scripts can be in the data dir */
/* TODO: allow for bytecode files */
static int physfs_loader(lua_State *L) {
const char *name = luaL_checkstring(L, 1);
char *final_path = NULL;
SDL_asprintf(&final_path, "%s.lua", name);
SDL_asprintf(&final_path, "/scripts/%s.lua", name);
if (!file_exists(final_path)) {
char *error_message = NULL;
@ -37,6 +36,7 @@ static int physfs_loader(lua_State *L) {
int64_t buf_size = file_to_bytes(final_path, &buf);
free(final_path);
/* TODO: use reader interface for streaming instead */
luaL_loadbuffer(L, (char *)buf, buf_size, name);
free(buf);
@ -141,6 +141,7 @@ void game_tick(void) {
/* now finally get to running the code */
unsigned char *game_buf = NULL;
size_t game_buf_size = file_to_bytes("/scripts/game.lua", &game_buf);
/* TODO: use reader interface for streaming instead */
if (luaL_loadbuffer(state->L, (char *)game_buf, game_buf_size, "game.lua") == LUA_OK) {
if (lua_pcall(state->L, 0, 0, 0) != LUA_OK) {
log_critical("%s", lua_tostring(state->L, -1));