if(!model_exists("terrain")){declare_model("terrain");/* push triangles */conclude_model("terrain");/* must be the same as in declare_model, for sanity checking */}unfurl_model("terrain",/* possible options */);
When code reload happens all model caches are invalidated, meaning all models get redeclared.
This is useful for static meshes generated on runtime, such as terrain.
```c
if (!model_exists("terrain")) {
declare_model("terrain");
/* push triangles */
conclude_model("terrain"); /* must be the same as in declare_model, for sanity checking */
}
unfurl_model("terrain", /* possible options */);
```
When code reload happens all model caches are invalidated, meaning all models get redeclared.
This is useful for static meshes generated on runtime, such as terrain.
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When code reload happens all model caches are invalidated, meaning all models get redeclared.
This is useful for static meshes generated on runtime, such as terrain.