Currently input_get_action_position() and ctx.mouse_window_position are relative to resizable window, not the actual subspace the game takes place.
Also, scale should not play a role, logical space is constant.
Currently `input_get_action_position()` and `ctx.mouse_window_position` are relative to resizable window, not the actual subspace the game takes place.
Also, scale should not play a role, logical space is constant.
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Currently
input_get_action_position()andctx.mouse_window_positionare relative to resizable window, not the actual subspace the game takes place.Also, scale should not play a role, logical space is constant.