Texture Mapped Highmaps #7
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Outcast-like:
It's pretty simple to implement, you only need to project rays coming out of screen fragments in Bresenham's line algorithm.
For integration with OpenGL, we might read depth texture that comes after
space
pass, so that we know which fragments to writable for terrain. Then stream resulted texture to a screen quad to draw.