A way to use meshes built out of texture arrays to be rendered in layered stacks of quads. It is a neat effect.
Very particular way to handle voxels, in theory.
A way to use meshes built out of texture arrays to be rendered in layered stacks of quads. It is a neat effect.
Very particular way to handle voxels, in theory.
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A way to use meshes built out of texture arrays to be rendered in layered stacks of quads. It is a neat effect.
Very particular way to handle voxels, in theory.