#ifndef TWN_CONTEXT_H #define TWN_CONTEXT_H #include "twn_input.h" #include "twn_engine_api.h" #include #include typedef struct Context { struct InputState input; int64_t delta_time; /* preserves real time frame delta with no manipilation */ uint64_t tick_count; /* set just once on startup */ uint64_t random_seed; /* this should be a multiple of TICKS_PER_SECOND */ /* use it to simulate low framerate (e.g. at 60 tps, set to 2 for 30 fps) */ /* it can be changed at runtime; any resulting logic anomalies are bugs */ unsigned int update_multiplicity; int window_w; int window_h; /* you may read from and write to these from game code */ void *udata; bool debug; bool is_running; bool window_size_has_changed; bool initialization_needed; } Context; #ifndef TWN_ENGINE_CONTEXT_C_H TWN_API extern Context ctx; #endif #endif