#ifndef WORLD_H #define WORLD_H #include "townengine/game_api.h" #include #include enum tile_type { TILE_TYPE_VOID, TILE_TYPE_SOLID, }; struct tile { t_rect rect; enum tile_type type; }; struct world { enum tile_type **tilemap; struct tile *tiles; int tile_size; unsigned int tilemap_width; unsigned int tilemap_height; size_t tile_nonvoid_count; float gravity; }; struct world *world_create(void); void world_destroy(struct world *world); void world_drawdef(struct world *world); bool world_find_intersect_frect(struct world *world, t_frect rect, t_frect *intersection); bool world_find_intersect_rect(struct world *world, t_rect rect, t_rect *intersection); bool world_is_tile_at(struct world *world, float x, float y); void world_place_tile(struct world *world, float x, float y); void world_remove_tile(struct world *world, float x, float y); #endif