#ifndef TWN_GPU_TEXTURE_C_H #define TWN_GPU_TEXTURE_C_H #include typedef GLuint GPUTexture; typedef enum TextureFilter { TEXTURE_FILTER_NEAREAST, TEXTURE_FILTER_LINEAR, } TextureFilter; GPUTexture create_gpu_texture(TextureFilter filter, bool generate_mipmaps); void delete_gpu_texture(GPUTexture texture); void upload_gpu_texture(GPUTexture texture, void *pixels, int channels, int width, int height); void bind_gpu_texture(GPUTexture texture); #endif