#ifndef INGAME_H
#define INGAME_H

#include "twn_game_api.h"

#include "../state.h"
#include "scene.h"
#include "../player.h"
#include "../world.h"


typedef struct SceneIngame {
    Scene base;

    World *world;
    Player *player;

    /* TODO: put this in a better place */
    float yaw;
    float pitch;
    float roll;
} SceneIngame;


Scene *ingame_scene(State *state);


#endif