#ifndef WORLD_H #define WORLD_H #include "twn_game_api.h" #include #include typedef enum TileType { TILE_TYPE_VOID, TILE_TYPE_SOLID, } TileType; typedef struct Tile { Recti rect; TileType type; } Tile; typedef struct World { TileType **tilemap; Tile *tiles; int tile_size; unsigned int tilemap_width; unsigned int tilemap_height; size_t tile_nonvoid_count; float gravity; } World; World *world_create(void); void world_destroy(World *world); void world_drawdef(World *world); bool world_find_intersect_frect(World *world, Rect rect, Rect *intersection); bool world_find_intersect_rect(World *world, Recti rect, Recti *intersection); bool world_is_tile_at(World *world, float x, float y); void world_place_tile(World *world, float x, float y); void world_remove_tile(World *world, float x, float y); #endif