#include "camera.h" t_matrix4 camera_look_at(const t_camera *const camera) { /* from cglm */ const t_fvec3 f = m_vec_norm(m_vec_sub(camera->pos, camera->target)); const t_fvec3 r = m_vec_norm(m_vec_cross(f, camera->up)); const t_fvec3 u = m_vec_cross(f, r); t_matrix4 result; result.row[0].x = r.x; result.row[0].y = u.x; result.row[0].z =-f.x; result.row[1].x = r.y; result.row[1].y = u.y; result.row[1].z =-f.y; result.row[2].x = r.z; result.row[2].y = u.z; result.row[2].z =-f.z; result.row[3].x =-m_vec_dot(r, camera->pos); result.row[3].y =-m_vec_dot(u, camera->pos); result.row[3].z = m_vec_dot(f, camera->pos); result.row[0].w = result.row[1].w = result.row[2].w = 0.0f; result.row[3].w = 1.0f; return result; }