#ifndef TEXTURES_H #define TEXTURES_H #include "private/textures.h" #include #include void textures_cache_init(struct texture_cache *cache, SDL_Window *window); void textures_cache_deinit(struct texture_cache *cache); /* for debugging */ void textures_dump_atlases(struct texture_cache *cache); /* loads an image if it isn't in the cache, otherwise a no-op. */ /* can be called from anywhere at any time after init, useful if you want to */ /* preload textures you know will definitely be used */ void textures_load(struct texture_cache *cache, const char *path); /* repacks the current texture atlas based on the texture cache */ void textures_update_current_atlas(struct texture_cache *cache); /* returns a rect in a texture cache atlas based on a path, for drawing */ /* if the texture is not found, returns a zero-filled rect (so check w or h) */ SDL_Rect textures_get_srcrect(struct texture_cache *cache, const char *path); /* returns which atlas the texture in the path is in, starting from 0 */ /* if the texture is not found, returns INT_MIN */ int textures_get_atlas_index(struct texture_cache *cache, const char *path); /* binds atlas texture in opengl state */ void textures_bind_atlas(struct texture_cache *cache, int index, GLenum target); void textures_bind_loner(struct texture_cache *cache, const char *path, GLenum target); /* returns the number of atlases in the cache */ size_t textures_get_num_atlases(struct texture_cache *cache); #endif