#ifndef TWN_UTIL_H #define TWN_UTIL_H #include "twn_types.h" #include "twn_engine_api.h" #include #include #include #include #ifndef M_PI #define M_PI 3.14159265358979323846264338327950288 /**< pi */ #endif /* multiply by these to convert degrees <---> radians */ #define DEG2RAD (M_PI / 180) #define RAD2DEG (180 / M_PI) #ifndef TWN_NOT_C TWN_API void *cmalloc(size_t size); TWN_API void *crealloc(void *ptr, size_t size); TWN_API void *ccalloc(size_t num, size_t size); TWN_API void log_info(const char *restrict format, ...); TWN_API void log_critical(const char *restrict format, ...); TWN_API void log_warn(const char *restrict format, ...); /* saves all texture atlases as BMP files in the write directory */ TWN_API void textures_dump_atlases(void); /* returns true if str ends with suffix */ TWN_API bool strends(const char *str, const char *suffix); /* TODO: this is why generics were invented. sorry, i'm tired today */ TWN_API double clamp(double d, double min, double max); TWN_API float clampf(float f, float min, float max); TWN_API int clampi(int i, int min, int max); /* sets buf_out to a pointer to a byte buffer which must be freed. */ /* returns the size of this buffer. */ TWN_API int64_t file_to_bytes(const char *path, unsigned char **buf_out); /* returns a pointer to a string which must be freed */ TWN_API char *file_to_str(const char *path); /* returns true if the file exists in the filesystem */ TWN_API bool file_exists(const char *path); #endif /* TWN_NOT_C */ /* calculates the overlap of two rectangles */ TWN_API Recti overlap_recti(const Recti a, const Recti b); TWN_API Rect overlap_rect(const Rect a, const Rect b); /* returns true if two rectangles are intersecting */ TWN_API bool intersect_recti(const Recti a, const Recti b); TWN_API bool intersect_rect(const Rect a, const Rect b); /* TODO: generics and specials (see m_vec2_from() for an example)*/ TWN_API Recti to_recti(Rect rect); TWN_API Rect to_rect(Recti rect); TWN_API Vec2i center_recti(Recti rect); TWN_API Vec2 center_rect(Rect rect); /* decrements an integer value, stopping at 0 */ /* meant for tick-based timers in game logic */ /* * example: * tick_timer(&player->jump_air_timer); */ TWN_API int32_t timer_tick_frames(int32_t frames_left); /* decrements a floating point second-based timer, stopping at 0.0f */ /* meant for poll based real time logic in game logic */ /* note that it should be decremented only on the next tick after its creation */ TWN_API float timer_tick_seconds(float seconds_left); typedef struct TimerElapseFramesResult { bool elapsed; int32_t frames_left; } TimerElapseFramesResult; TWN_API TimerElapseFramesResult timer_elapse_frames(int32_t frames_left, int32_t interval); typedef struct TimerElapseSecondsResult { bool elapsed; float seconds_left; } TimerElapseSecondsResult; TWN_API TimerElapseSecondsResult timer_elapse_seconds(float seconds_left, float interval); #endif