@map -- Grid of symbols defined by @classes section. ##### #.@.# #...# ##.###### #...X...# #./.##### ##### @classes -- Defines classes under symbols, which could have properties attached. # stone_wall wall_texture : /assets/brick.png . stone_floor tile_texture : /assets/pebbles.png @ player_spawn unique : face : south hold : torch tile_texture : /assets/pebbles.png X door open_on_signal : sg_torch0 tile_texture : /assets/pebbles.png / lever on_interact_emit : sg_torch0 tile_texture : /assets/pebbles.png @meta -- Arbitrary sections could be defined with value pairs. description : Test Level! Just two square rooms and a tunnel opened by lever.