ORIGIN = { x = 320, y = 180 } RADIUS = 48 offset = { x = 0, y = 0 } angle = 0 function game_tick() if ctx.udata == nil then ctx.udata = { frame_count = 0, nest = { frame_count = 0, }, arr = { [0] = 0 }, } end draw_text { string = tostring(ctx.udata.frame_count), position = { x = 0, y = 0 }, font = "/fonts/kenney-pixel.ttf", } draw_text { string = tostring(ctx.udata.nest.frame_count), position = { x = 0, y = 14 }, font = "/fonts/kenney-pixel.ttf", } draw_text { string = tostring(ctx.udata.arr[0]), position = { x = 0, y = 28 }, font = "/fonts/kenney-pixel.ttf", } input_action { name = "press", control = "A" } draw_sprite { texture = "/assets/title.png", rect = { x = 320 - (320 / 2), y = 180 - (128 / 2), w = 320, h = 128, }, } if input_action_pressed { name = "press" } then draw_text { string = "it never happened", position = offset, font = "/fonts/kenney-pixel.ttf", } end ctx.udata.frame_count = ctx.udata.frame_count + 1 ctx.udata.nest.frame_count = ctx.udata.nest.frame_count + 1 ctx.udata.arr[0] = ctx.udata.arr[0] + 1 offset.x = ORIGIN.x + (math.cos(angle) * RADIUS) offset.y = ORIGIN.y + (math.sin(angle) * RADIUS) angle = angle + 0.1 end