cmake_minimum_required(VERSION 3.21) project(townengine LANGUAGES C) # SDL dependencies find_package(SDL2 REQUIRED GLOBAL) find_package(SDL2_image REQUIRED GLOBAL) find_package(SDL2_ttf REQUIRED GLOBAL) # CMake actually has no default configuration and it's toolchain file dependent, set debug if not specified if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Debug) endif() set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(TWN_TARGET townengine CACHE INTERNAL "") set(TWN_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "") # feature configuration, set them with -DFEATURE=ON/OFF in cli option(TWN_FEATURE_DYNLIB_GAME "Enable dynamic library loading support" ON) option(TWN_ARCHIVE_DATA "Enable archival of assets" OFF) # add -fPIC globally so that it's linked well add_compile_options($<$:-fPIC>) set(PHYSFS_BUILD_SHARED FALSE) set(PHYSFS_DISABLE_INSTALL TRUE) set(PHYSFS_TARGETNAME_UNINSTALL "physfs_uninstall") set(PHYSFS_ARCHIVE_GRP OFF) set(PHYSFS_ARCHIVE_WAD OFF) set(PHYSFS_ARCHIVE_HOG OFF) set(PHYSFS_ARCHIVE_MVL OFF) set(PHYSFS_ARCHIVE_QPAK OFF) set(PHYSFS_ARCHIVE_SLB OFF) set(PHYSFS_ARCHIVE_ISO9660 OFF) set(PHYSFS_ARCHIVE_VDF OFF) add_subdirectory(third-party/physfs SYSTEM) add_subdirectory(third-party/libxm SYSTEM) if(UNIX) set(SYSTEM_SOURCE_FILES townengine/system/linux/elf.c) else() set(SYSTEM_SOURCE_FILES) endif() set(TWN_THIRD_PARTY_SOURCE_FILES third-party/physfs/extras/physfsrwops.c third-party/stb/stb_vorbis.c third-party/glad/src/glad.c) set(TWN_SOURCE_FILES townengine/twn_loop.c townengine/twn_main.c townengine/config.h townengine/context/context.c townengine/context.h townengine/audio/audio.c townengine/audio.h townengine/util.c townengine/util.h townengine/rendering.c townengine/rendering.h townengine/input/input.c townengine/input.h townengine/camera.c townengine/camera.h townengine/textures/textures.c townengine/twn_game_object.c $<$>:townengine/twn_main.c> ${SYSTEM_SOURCE_FILES}) list(TRANSFORM TWN_SOURCE_FILES PREPEND ${TWN_ROOT_DIR}/) add_library(twn_third_parties STATIC ${TWN_THIRD_PARTY_SOURCE_FILES}) # base engine code, reused for games and tools if(TWN_FEATURE_DYNLIB_GAME) add_library(${TWN_TARGET} SHARED ${TWN_SOURCE_FILES} ${twn_third_parties}) else() add_library(${TWN_TARGET} STATIC ${TWN_SOURCE_FILES} ${twn_third_parties}) endif() source_group(TREE ${TWN_ROOT_DIR} FILES ${TWN_SOURCE_FILES}) set_target_properties(${TWN_TARGET} PROPERTIES C_STANDARD 11 C_STANDARD_REQUIRED ON C_EXTENSIONS ON) # extensions are required by stb_ds.h # precompile commonly used not-so-small headers target_precompile_headers(${TWN_TARGET} PRIVATE third-party/glad/include/glad/glad.h third-party/stb/stb_ds.h) # distribution definitions, set them with -DX=X in cli set(ORGANIZATION_NAME "wanp" CACHE STRING "App developer/publisher's identifier") set(APP_NAME "townengine" CACHE STRING "App identifier") set(PACKAGE_EXTENSION "btw" CACHE STRING "File extension used to look for data archives") function(give_options_without_warnings target) set(BUILD_FLAGS # these SHOULDN'T break anything... -fno-math-errno -ffp-contract=fast -fno-signed-zeros -fno-trapping-math -freciprocal-math) set(BUILD_FLAGS_RELEASE -O3 -flto -mavx -mavx2 -Wl,--gc-sections -fdata-sections -ffunction-sections -funroll-loops -fomit-frame-pointer $<$:-fallow-store-data-races>) set(BUILD_FLAGS_DEBUG -O0 -g3 -gdwarf -fno-omit-frame-pointer -fstack-protector-all -fsanitize=undefined -fsanitize=address) target_compile_options(${target} PRIVATE ${BUILD_FLAGS} $<$:${BUILD_FLAGS_RELEASE}> $<$:${BUILD_FLAGS_DEBUG}>) target_link_options(${target} PRIVATE ${BUILD_FLAGS} $<$:${BUILD_FLAGS_RELEASE}> $<$:${BUILD_FLAGS_DEBUG}>) target_compile_definitions(${target} PRIVATE ORGANIZATION_NAME="${ORGANIZATION_NAME}" APP_NAME="${APP_NAME}" PACKAGE_EXTENSION="${PACKAGE_EXTENSION}" $<$:TWN_FEATURE_DYNLIB_GAME>) endfunction() function(give_options target) give_options_without_warnings(${target}) set(WARNING_FLAGS_CLANG -Weverything -Wno-padded -Wno-declaration-after-statement -Wno-unsafe-buffer-usage -Wno-unused-command-line-argument) set(WARNING_FLAGS -Wall -Wextra -Wpedantic -Wshadow -Wdouble-promotion -Wconversion -Wno-sign-conversion -Werror=vla -Wno-missing-field-initializers $<$:-Wcast-align=strict>) target_compile_options(${target} PRIVATE ${WARNING_FLAGS} $<$:${WARNING_FLAGS_CLANG}>) endfunction() function(include_deps target) # header-only libraries should be marked as "system includes" # to suppress compiler warnings in their code (it's not my problem after all) set(THIRD_PARTY_INCLUDES third-party/physfs/src third-party/physfs/extras third-party/libxm/include third-party/glad/include third-party/stb third-party/x-watcher) list(TRANSFORM THIRD_PARTY_INCLUDES PREPEND ${TWN_ROOT_DIR}/) target_include_directories(${target} SYSTEM PRIVATE ${THIRD_PARTY_INCLUDES}) # allow access to headers from any point in source tree target_include_directories(${target} PRIVATE ${TWN_ROOT_DIR}) endfunction() function(link_deps target) target_link_libraries(${target} PUBLIC SDL2::SDL2 SDL2_image::SDL2_image SDL2_ttf::SDL2_ttf physfs-static xms) endfunction() function(use_townengine target sources output_directory data_dir) if(TWN_FEATURE_DYNLIB_GAME) # game shared library, for reloading add_library(${target}_game SHARED ${sources}) give_options(${target}_game) include_deps(${target}_game) target_link_libraries(${target}_game PUBLIC SDL2::SDL2 ${TWN_TARGET}) set_target_properties(${target}_game PROPERTIES OUTPUT_NAME game LIBRARY_OUTPUT_DIRECTORY ${output_directory} RUNTIME_OUTPUT_DIRECTORY ${output_directory}) # launcher binary, loads game and engine shared library add_executable(${target}_app ${TWN_ROOT_DIR}/townengine/twn_main.c) # todo: copy instead? # put libtownengine.so alongside the binary set_target_properties(${TWN_TARGET} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${output_directory}) else() # build and link all statically add_executable(${target}_app ${sources}) endif() set_target_properties(${target}_app PROPERTIES OUTPUT_NAME launcher LIBRARY_OUTPUT_DIRECTORY ${output_directory}) # system libraries find_library(MATH_LIBRARY m) if (MATH_LIBRARY) target_link_libraries(${target}_app PUBLIC ${MATH_LIBRARY}) endif() give_options(${target}_app) include_deps(${target}_app) link_deps(${target}_app) target_link_libraries(${target}_app PUBLIC ${TWN_TARGET}) set_target_properties(${target}_app PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${output_directory}) if(WIN32) # copy dlls for baby windows add_custom_command(TARGET ${target}_app POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ COMMAND_EXPAND_LISTS) endif() # bootstrapping scripts are used to setup the expected state for an application set(TWN_BOOTSTRAP_EXEC_ARGS "$,--data-dir ./data.${PACKAGE_EXTENSION},--data-dir ${data_dir}>") string(JOIN "\n" TWN_BOOTSTRAP_SH "#!/bin/env sh" "cd \"$(dirname \"$0\")\"" "LD_LIBRARY_PATH=./ ./launcher ${TWN_BOOTSTRAP_EXEC_ARGS}" "") FILE(GENERATE OUTPUT ${output_directory}/${target} CONTENT "${TWN_BOOTSTRAP_SH}" FILE_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ) if(WIN32) string(JOIN "\n" TWN_BOOTSTRAP_BAT "pushd \"%~dp0\"" "launcher ${TWN_BOOTSTRAP_EXEC_ARGS}" "") FILE(GENERATE OUTPUT ${output_directory}/${target}.bat CONTENT "${TWN_BOOTSTRAP_BAT}" FILE_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ) endif() if (TWN_ARCHIVE_DATA) # zip up assets add_custom_target(archive-data ALL COMMAND cd ${data_dir} && ${CMAKE_COMMAND} -E tar "cf" ${output_directory}/data.${PACKAGE_EXTENSION} --format=zip ./ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) endif() endfunction() give_options_without_warnings(twn_third_parties) include_deps(twn_third_parties) link_deps(twn_third_parties) give_options(${TWN_TARGET}) include_deps(${TWN_TARGET}) link_deps(${TWN_TARGET}) target_link_libraries(${TWN_TARGET} PUBLIC twn_third_parties) # build the testgame if this cmake list is built directly if(${CMAKE_PROJECT_NAME} MATCHES townengine) add_subdirectory(apps/testgame) endif() # move compie_commands.json into root directory so that it plays nicer with code editors without any configuration add_custom_target(copy-compile-commands ALL ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_BINARY_DIR}/compile_commands.json ${TWN_ROOT_DIR})