cmake_minimum_required(VERSION 3.21) project(platformer LANGUAGES C) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Debug) endif() add_subdirectory($ENV{TWNROOT} $ENV{TWNBUILDDIR}) set(SOURCE_FILES game.c state.h player.c player.h world.c world.h scenes/scene.c scenes/scene.h scenes/title.c scenes/title.h scenes/ingame.c scenes/ingame.h ) use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})