cmake_minimum_required(VERSION 3.21)

project(platformer LANGUAGES C)

if(NOT CMAKE_BUILD_TYPE)
        set(CMAKE_BUILD_TYPE Debug)
endif()

add_subdirectory($ENV{TWNROOT} $ENV{TWNROOT}/build)

set(SOURCE_FILES
        game.c
        state.h

        player.c player.h
        world.c world.h

        scenes/scene.c scenes/scene.h
        scenes/title.c scenes/title.h
        scenes/ingame.c scenes/ingame.h
)

use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})