const std = @import("std"); // Although this function looks imperative, note that its job is to // declaratively construct a build graph that will be executed by an external // runner. pub fn build(b: *std.Build) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard optimization options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not // set a preferred release mode, allowing the user to decide how to optimize. const optimize = b.standardOptimizeOption(.{}); // This creates a "module", which represents a collection of source files alongside // some compilation options, such as optimization mode and linked system libraries. // Every executable or library we compile will be based on one or more modules. const lib_mod = b.createModule(.{ // `root_source_file` is the Zig "entry point" of the module. If a module // only contains e.g. external object files, you can make this `null`. // In this case the main source file is merely a path, however, in more // complicated build scripts, this could be a generated file. .root_source_file = b.path("src/root.zig"), .target = target, .optimize = optimize, .link_libc = true, }); lib_mod.addIncludePath(b.path("../../../")); lib_mod.addIncludePath(b.path("../../../include/")); lib_mod.addLibraryPath(b.path("./")); // Now, we will create a static library based on the module we created above. // This creates a `std.Build.Step.Compile`, which is the build step responsible // for actually invoking the compiler. const lib = b.addLibrary(.{ .linkage = .dynamic, .name = "game", .root_module = lib_mod, }); lib.linkSystemLibrary("townengine"); // This declares intent for the library to be installed into the standard // location when the user invokes the "install" step (the default step when // running `zig build`). const install_artifact = b.addInstallArtifact(lib, .{ .dest_dir = .{ .override = .{ .custom = "../", }, }, }); b.getInstallStep().dependOn(&install_artifact.step); }