#ifndef TEXTURES_H #define TEXTURES_H #include "private/textures.h" #include "util.h" #include #include /* type safe structure for persistent texture handles */ typedef struct { int id; } t_texture_key; /* tests whether given key structure corresponds to any texture */ #define m_texture_key_is_valid(p_key) ((p_key).id != -1) void textures_cache_init(struct texture_cache *cache, SDL_Window *window); void textures_cache_deinit(struct texture_cache *cache); /* for debugging */ void textures_dump_atlases(struct texture_cache *cache); /* loads an image if it isn't in the cache, otherwise a no-op. */ /* can be called from anywhere at any time after init, useful if you want to */ /* preload textures you know will definitely be used */ // void textures_load(struct texture_cache *cache, const char *path); /* repacks the current texture atlas based on the texture cache if needed */ /* any previously returned srcrect results are invalidated after that */ /* call it every time before rendering */ void textures_update_atlas(struct texture_cache *cache); /* returns a persistent handle to some texture in cache, loading it if needed */ /* check the result with m_texture_key_is_valid() */ t_texture_key textures_get_key(struct texture_cache *cache, const char *path); /* returns a rect in a texture cache of the given key */ t_rect textures_get_srcrect(const struct texture_cache *cache, t_texture_key key); /* returns a rect of dimensions of the whole texture (whole atlas) */ t_rect textures_get_dims(const struct texture_cache *cache, t_texture_key key); /* binds atlas texture in opengl state */ void textures_bind(const struct texture_cache *cache, t_texture_key key, GLenum target); /* returns the number of atlases in the cache */ size_t textures_get_num_atlases(const struct texture_cache *cache); #endif