#include "twn_draw.h" #include "twn_draw_c.h" #include static float start_cache, end_cache, density_cache; static Color color_cache; static bool fog_used = false; void draw_fog(float start, float end, float density, Color color) { start_cache = start; end_cache = end; density_cache = density; color_cache = color; fog_used = true; } void apply_fog(void) { if (!fog_used) return; finally_apply_fog(start_cache, end_cache, density_cache, color_cache); } void pop_fog(void) { if (!fog_used) return; finally_pop_fog(); }