#include "twn_elf.h" #include "twn_game_object_c.h" #include #include #include #include #include #define __USE_GNU #include #include #include #include #include bool infer_elf_section_bounds(const char *const restrict name, const char **restrict vm_start, const char **restrict vm_end) { bool result = false; char buf[PATH_MAX]; bool from_shared_object; Dl_info info; if (!dladdr(game_object_get_game_tick_address(), &info)) { /* statically linked */ from_shared_object = false; ssize_t l = readlink("/proc/self/exe", buf, PATH_MAX); if (l == -1) goto ERR_CANT_READLINK; buf[l] = 0; /* readlink() doesn't write a terminator */ } else { /* dynamically linked */ from_shared_object = true; memcpy(buf, "libgame.so", sizeof "libgame.so"); } int elf = open(buf, O_RDONLY); if (elf == -1) goto ERR_CANT_OPEN_SELF; /* elf header */ Elf64_Ehdr ehdr; read(elf, &ehdr, sizeof ehdr); if (ehdr.e_ident[EI_MAG0] != ELFMAG0 || ehdr.e_ident[EI_MAG1] != ELFMAG1 || ehdr.e_ident[EI_MAG2] != ELFMAG2 || ehdr.e_ident[EI_MAG3] != ELFMAG3) goto ERR_NOT_ELF; /* section header string table */ Elf64_Shdr shstrdr; lseek(elf, ehdr.e_shoff + ehdr.e_shstrndx * sizeof (Elf64_Shdr), SEEK_SET); read(elf, &shstrdr, sizeof shstrdr); char *sh = malloc(shstrdr.sh_size); lseek(elf, shstrdr.sh_offset, SEEK_SET); read(elf, sh, shstrdr.sh_size); /* walk sections searching for needed name */ lseek(elf, ehdr.e_shoff, SEEK_SET); for (size_t s = 0; s < ehdr.e_shnum; ++s) { Elf64_Shdr shdr; read(elf, &shdr, sizeof shdr); if (strcmp(&sh[shdr.sh_name], name) == 0) { result = true; if (!from_shared_object) { *vm_start = getauxval(AT_ENTRY) - ehdr.e_entry + (char *)shdr.sh_addr; *vm_end = getauxval(AT_ENTRY) - ehdr.e_entry + (char *)shdr.sh_addr + shdr.sh_size; } else { *vm_start = (uintptr_t)info.dli_fbase + (char *)shdr.sh_addr; *vm_end = (uintptr_t)info.dli_fbase + (char *)shdr.sh_addr + shdr.sh_size; } break; } } free(sh); ERR_NOT_ELF: close(elf); ERR_CANT_OPEN_SELF: ERR_CANT_READLINK: return result; }